Dungeons & Dragons: 10 Best DPS Subclasses

Dungeons & Dragons allows players to create their own distinct characters, each with their own unique strengths and utility. As fun as creating characters with flexible apps, utilities, and nuances, there’s nothing quite like just dealing absurd damage.

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Whether it’s casting spells or just hitting really hard with a good old fashioned melee weapon, there are many ways to deal massive damage in D&D. Luckily for players who aim to deal as much damage as possible, there are several subclasses that allow characters to increase their DPS to eleven. So today we’re going to take a look at the best DPS subclasses in Dungeons & Dragons.

ten Berserker’s Path – Barbarian

Dungeons and Dragons Barbarian Course MBTI

While the Path of the Berserker subclass for barbarians is incredibly skilled at dealing damage, its high damage comes at a cost. Able to turn a barbarian’s rage into frenzy, when done, that barbarian gains the ability to do additional attacks as bonus actions, increasing the class’s already high damage. Unfortunately, this comes at a cost, as once a barbarian’s frenzy ends, he gains an exhaustion point.

9 Hexblade – Warlock

Dungeons and Dragons - Song of the Blade

Hexblades are a subclass of Warlock that combines the traditional spell of a Warlock with high melee damage. Hexblades are particularly adept at dealing tons of damage to a single target rather than many smaller enemies. Capable of cursing an enemy, if a cursed target has attacked by the hex blade, this hex blade is able to add extra damage to its damage rolls and treat rolls of 19 as critical hits!

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Hexblades are even able to continue to focus on a Warlock’s traditionally high Charisma, as they can use their Charisma modifier in place of their Strength during melee attacks! When pairing curses with the Hex spell, Hexblades are able to deal massive amounts of damage to the chosen target.

8 Circle of Stars – Druid

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Despite the fact that the Druid subclass Often regarded for its flexible abilities and spellcasting rather than high damage, the Circle of Stars subclass provides Druids with a significant increase in damage. Allowing a druid to take on a star form instead of its wild form, these druids choose a constellation from which to draw their power. The constellation Archer is amazing at dealing damage, allowing the druid to deal 1d8 radiant damage as a bonus action in addition to the damage he deals as part of his action. While this ability is impressive on its own, this damage is increased to 2d8 when the druid reaches level 10.

7 Samurai – Fighter

d & d samurai

Samurai are a solid subclass for Fighter, capable of still making their mark and dealing heavy damage. Thanks to their fighting spirit ability, they can give themselves the advantage on any attack up to three times per long rest.

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To sweeten an already good deal, once these fighters reach level fifteen, they gain the ability to trade an advantage on their attack rolls for additional attacks. When paired with the numerous attacks and action spurts of the fighters, the samurai are capable of dealing incredible damage in a single turn.

6 Path of the Beast – Barbarian

path of the barbarian beast

Introduced into Tasha’s Cauldron of Everything, the Barbarians of the Path of the Beast are able to partially transform with beast-like aspects such as fangs and claws in order to deal massive damage. While the claws of a barbarian in this subclass are only 1d6, each attack action taken with them allows the barbarian to make a second claw attack, essentially dealing 2d6 per attack. Once these barbarians reach level 10, their damage is overdriven because they can cause a creature inflicted by their natural weapons to succeed on a wisdom save or take 2d12 psychic damage. or force that enemy to attack one of their allies!

5 Oathbreaker – Paladin

volo monsters guide cover

One of the more offensive Paladin subclasses, the Oathbreaker Paladins have several tools at their disposal that allow them to deal massive damage. First and foremost, Oathbreakers have access to several spells capable of dealing high damage or increasing an attack from attackers such as Inflict Wounds, Bestow Curse, and Contagion. While these offensive spells are useful on their own, these paladins have access to the Aura of Hate ability, which improves all of their melee weapon damage rolls by their charisma modifier.

4 Champion – Fighter

While Champion Fighters are some of the most simplistic subclasses in all of D&D, there’s no disputing their high damage potential. As fighters they already have access to multiple attacks and action bursts, but the Champion subclass allows a fighter to land critical hits more consistently. While most classes can only get critical hits on rolls of 20, champions can get crits of a 19s when they reach level 3, and rolls of 18 and above when they reach level 15.

3 Domain of the Storm – Cleric

Yes, you read that right; one of the best subclasses for dealing high damage quickly is a Cleric subclass. While Clerics are often associated with Support, they are also capable of dealing massive damage, and few Clerics can deal as much damage as quickly as those in Storm’s Realm. Much of this is due in part to his Star Channel Deity ability which allows these Clerics to deal thunder or lightning damage that they deal automatically, rather than rolling. As this subclass gains access to spells such as Call Lightning and Destructive Wave, as well as their Divine Strike ability which deals additional thunder damage to enemies hit by Cleric melee attacks, it It’s easy for Clerics in Tempest Realm to deal serious damage quickly.

2 Echo Knight – Fighter

Another subclass of Fighter, Echo Knights is a subclass built around combat through a manifested echo of oneself. Once an Echo Knight reaches level 3, he has access to the Unleash Incarnation ability, allowing his Echo to do additional melee attacks whenever that fighter attacks. While it can only do this a number of times equal to the character’s constitution modifier per long rest, it is actually a second source of Action Surge, giving a fighter absurd damage potential. in turn.

1 Magician – School of Evocation

Wizards are often considered one of the largest glass cannons in D&D, lacking in the Department of Defense, but capable of dealing excellent damage with their spells. As evocation spells tend to be some of the most damaging spells in the game, it’s no surprise that Wizards of the School of Evocation is one of the best DPS subclasses in D&D, capable of inflicting quickly. enormous damage. The two main selling points of this subclass are its enhanced evocation and over-channel capabilities. While enhanced evocation allows a wizard to add their intelligence modifier to the damage of their evocation spells, Overchannel allows a wizard to force one of their level 5 or lower spells to automatically deal its damage. maximum potentials!

Next: Dungeons & Dragons: 10 Most Underrated Races That Are Better Than You Think


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